Piotr Magnuszewski and Nicole Arbour on games at the science-policy interface

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How can policymakers really understand the nitty-gritty of a complex system and how their decisions can influence it? How can scientists get a handle on the many competing variables that policymakers must take into account alongside the scientific evidence? One idea is to throw both of them into a live simulation of the system they want to understand, and let them sink or swim.

In this episode, game designer Piotr Magnuszewski and science-policy expert Nicole Arbour get into the weeds with Toby Wardman of SAPEA to explore whether games are a useful form of science advice.

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